Sign up to our newsletter and become a Club Huck member.

Stay informed with the cutting edge of sport, music and counterculture

Is virtual reality the new frontier for human rights filmmakers?

Empathy through technology — Human rights and activist filmmakers talk about how VR can be a powerful tool to force underreported conflicts or forgotten issues into the public consciousness.

You hear the roar of planes flying overhead, then an explosion that shakes the ground you’re standing on. You can’t see above the edge of the cramped foxhole you’re hiding in, but you can feel that was too close for comfort. You look around and in every direction you see the terrified faces of children crouching next to you. There’s nothing you can do, you can’t move, you’re trapped and vulnerable – just like everyone else.

This is a scene from We Who Remain, a groundbreaking piece of virtual reality journalism that puts you in the centre of a little-known active conflict zone in Sudan’s Nuba mountains, where rebel fighters and civilians face a deadly stream of attacks by government forces. Directed by Trevor Snapp and Sam Wolson, We Who Remain is one of the powerful activist and human rights films in the virtual reality strand at the 58th Thessaloniki International Film Festival in Northern Greece.

LO - MovieStill_1

Socially-engaged filmmakers are increasingly turning to VR to help them force issues into the public consciousness which have gone ignored or under-reported in the mainstream media; from highlighting conflicts in forgotten parts of the world to refocusing attention on humanitarian challenges, like the refugee crisis. In the era of passive news feed grazing and fake news, the 360-degree, sensory and immersive experience of VR is hailed as an ‘empathy builder’ that can break through our chronically short attention spans. But as the novelty of the technology wears off, can VR remain a powerful tool to connect audiences to crucial issues?

Over 4,000 bombs have been dropped in civilian areas in the Nuba mountains since April 2012 and the region is cut off from the outside world, with no humanitarian access. This hidden war shows no sign of ending, yet because journalism has been banned for decades, it receives almost no media coverage. “It’s a place nobody is going to go, it could just disappear,” Trevor explains. “It’s a simmering low-level conflict that’s displacing people, terrorising communities and periodically erupting in violence. But it’s a story that’s just not going to stay in the headlines. After working in the area for many years, shooting We Who Remain in VR was an attempt to break through that and take people to a place they couldn’t go.”

MovieStill_2

But is VR a better way to highlight the conflict to audiences than conventional journalism, photography or filmmaking? Both Trevor and Sam come from a photojournalism background and argue that VR really is a game-changer. “As photographers, we often felt forced into a box and there must be more effective ways to tell pressing stories,” Sam says. “You can’t communicate what it feels like to be hiding out in a cave or riding on a truck with a mobile rebel unit through photography, or even film. But VR makes you feel like you’re in those places and gives you the freedom to experience those moments in your own way. It’s powerful and immersive in a way that photography isn’t.”

Despite how problematic much of the reporting on the refugee crisis has been, it’s hard to argue it’s an underreported issue. Yet the news cycle often moves on and boredom, or if you’re being generous, ‘compassion fatigue’, sets in long before the desperate situations improve for those forced from their homes by violence. By handing over control of the filmmaking process to three Afghan brothers struggling to rebuild their lives in Greece, Pablo Mahave’s On Sight shows how VR can be used not just to raise the profile of humanitarian issues, but empower those affected to share their perspectives.

on_sight_poster

“[With any traditional media] there is always a filter between reality and the delivered message,” Pablo explains. “If there is a medium that can cut out the middleman, then it’s VR. There was no script, no pre-planned story outline and the brothers made the key decisions themselves. This piece is an experiment that seeks to put the spotlight on the dignity, empowerment, respect and decency of the people portrayed.”

At 1AM on October 28th, 1992, the body of a 26-year-old South Korean sex worker was found at a decrepit house at the Dongducheon camp town – one of 96 such towns that have sprung up to service the (sexual) needs of US soldiers stationed in nearby military bases. Her body was covered in detergent powder to dispose of evidence but a brain haemorrhage was established as the cause of death. Two beer bottles and one cola bottle were found inside her uterus and an umbrella penetrated 11 inches into her rectum.

Although US soldiers stationed in South Korea commit an average of eight crimes per day, including murder, assault and rape, they escape punishment because their victims are usually sex workers, who operate in these special zones which fall under the jurisdiction of neither country. This particularly brutal attack caused a mass protest demanding the perpetrator be tried in the court system. But five-time feature film director Gina Kim couldn’t find a way to tell the story – until she discovered VR.

“The media covered the horrific image of the mutilated body of the victim and the image also showed up on the posters and flyers created by the people participating in the protest,” Gina says. “Every time I saw the picture, I saw the victim’s dignity being once again destroyed. For the last 25 years, I have struggled to find a way to make a film about this tragic incident. As a female director concerned with the female body, I have never been happy with how gender violence is represented in cinema: violence becomes a way of reproducing the violence itself and exploiting the image of the victim. But I realised the potential of VR to tell the same violent story, without showing or exploiting her image. Viewers cannot remain distanced, passive spectators, since they become part of the scene.”

Bloodless_Presskit_Online-(1)-16

Bloodless won the festival’s Best VR Film Award and hauntingly recreates the victim’s last moments, in the process reawakening the debate about continued abuses perpetrated by US soldiers in South Korea and the lack of justice. “I determined to have her ghost guide us through the dilapidated streets, the club that she met the soldier and finally the small room where she was mutilated and died,” Gina says.

You feel the claustrophobia of the empty room before you notice the blood oozing slowly onto the floor at your feet. You feel trapped, disgusted and want to run but you can’t, you’re stuck there as a witness to a death that went unnoticed – a death you can no longer ignore.

Bloodless_Presskit_Online-(1)-9

“I do believe VR is an empathy builder,” Gina says. “By far, the majority of tragedies in this world are caused by the profound sense of apathy and misunderstanding. But if used well, VR can promote a new way of communication that allows a totally different intensity of empathy; empathy without exploitation. You can ‘become’ someone else, which no other artistic media achieves. It allows you to understand and experience the pain of others.”

Bloodless, On Sight and We Who Remain played at the 58th Thessaloniki International Film Festival in  Greece.

Enjoyed this article? Like Huck on Facebook or follow us on Twitter.


You might like

Activism

The last days of St Agnes Place, London’s longest ever running squat

Off the grid — Photographer Janine Wiedel spent four years documenting the people of the Kennington squat, who for decades made a forgotten row of terraced houses a home.

Written by: Isaac Muk

Outsiders Project

As salmon farming booms, Icelanders size up an existential threat

Seyðisfjörður — The industry has seen huge growth in recent years, with millions of fish being farmed in the Atlantic Ocean. But who benefits from its commercial success, and what does it mean for the ocean? Phil Young ventures to the remote country to find out.

Written by: Phil Young

Activism

Activists hack London billboards to call out big tech harm

Tax Big Tech: With UK youth mental health services under strain, guerrilla billboards across the capital accuse social media companies of profiting from a growing crisis.

Written by: Ella Glossop

Activism

In photos: The boys of the Bibby Stockholm

Bibby Boys — A new exhibition by Theo McInnes and Thomas Ralph documents the men who lived on the three-story barge in Dorset, giving them the chance to control their own narrative. 

Written by: Thomas Ralph

Activism

‘We’re going to stop you’: House Against Hate tap Ben UFO, Greentea Peng and Shygirl for anti-far right protest

R3 Soundsystem — It takes place on March 28 in London’s Trafalgar Square, with a huge line-up of DJs, artists and crews named on the line-up.

Written by: Ella Glossop

Activism

In photos: Lebanon’s women against a backdrop of war

Where Do I Go? لوين روح — As war breaks out in the Middle East once again, we spotlight Rania Matar’s powerful new photobook, which empowers women of her home country through portraiture.

Written by: Miss Rosen

Huck is supported by our readers, subscribers and Club Huck members.

You've read articles this month Thanks for reading

Join Club Huck — it's free!

Valued Huck reader, thank you for engaging with our journalism and taking an interest in our dispatches from the sharp edge of culture, sport, music and rebellion.

We want to offer you the chance to join Club Huck [it's free!] where you will receive exclusive newsletters, including personal takes on the state of pop culture and media from columnist Emma Garland, culture recommendations, interviews and dispatches straight to your inbox.

You'll also get priority access to Huck events, merch discounts, and more fun surprises.

Already part of the club? Enter your email above and we'll get you logged in.

Accessibility Settings

Text

Applies the Open Dyslexic font, designed to improve readability for individuals with dyslexia.

Applies a more readable font throughout the website, improving readability.

Underlines links throughout the website, making them easier to distinguish.

Adjusts the font size for improved readability.

Visuals

Reduces animations and disables autoplaying videos across the website, reducing distractions and improving focus.

Reduces the colour saturation throughout the website to create a more soothing visual experience.

Increases the contrast of elements on the website, making text and interface elements easier to distinguish.